There are no playable wizards, because lore tells you exactly how many there are in Middle Earth, but if you're inclined towards magic, lore-masters and rune-keepers may be for you (and the former can even have an animal companion for protection). RELATED: This New Lord Of The Rings MMO Sounds Like A Terrible IdeaĪside from those two, there are the stolid dwarves and stoic elves, always distrustful of each other, yet oddly, the only two races that seemed to be on high alert for the coming war.Īdding to the Tolkien immersion, there are plenty of character classes to choose from as well, and most will be pretty evident to even a casual Lord of the Rings fan, with spear-throwing wardens, arrow-flinging hunters, heavily armed guardians, and influential minstrels all having obvious parallels among the source material's heroes. Starting over from scratch after more than a decade away, I found this variety so endearing that I willingly spent days going back and completing gray-difficulty quests from the starter regions of Middle Earth.Įven though the quests were so low-level compared to my character that I couldn't gain an ounce of XP, it was such a refreshing change to take a break from the cutthroat human-led parts of the world and head over to The Shire and its surrounding hobbit villages, where lazy-but-friendly folks needed help carrying buckets of water, delivering the mail without having nosy neighbors snoop into each other's business, and scoping out the local farmer's market to help them decide what to have for lunch. This divide among the goodly races is evident from the start of the game, as each of the four playable races (and their variant spinoffs) has a distinct societal climate.
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